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- 合成多段线
- static void AppendPLinePoint(const AcDbObjectId& id,const bool& gotoNext,AcDbPolyline* pLine,int& plIndex)
- {
- AcDbEntity* pEnt = NULL;
- Acad::ErrorStatus es = acdbOpenObject(pEnt,id,AcDb::OpenMode::kForRead);
- if(es != Acad::eOk)
- {
- acutPrintf(采用T("open object failed in combine pline"));
- return;
- }
- if(!pEnt->isKindOf(AcDbPolyline::desc()))
- {
- pEnt->close();
- return;
- }
-
- AcDbPolyline* pPoly = NULL;
- pPoly = (AcDbPolyline*)pEnt;
- AcGePoint2dArray ptArr;
- int count = pPoly->numVerts();
- AcGePoint2d pt ;
- double bulge = 0.0;
- if(gotoNext)
- {
- for(int i = 0;i < count ; i++)
- {
- pPoly->getPointAt(i,pt);
- pPoly->getBulgeAt(i,bulge);
- pLine->addVertexAt(plIndex,pt,bulge);
- plIndex++;
- }
- }
- else
- {
- for(int i = count - 1;i > 0; i--)
- {
- pPoly->getPointAt(i,pt);
- if(i > 0)
- {
- pPoly->getBulgeAt(i - 1,bulge);
- }
- else
- {
- pPoly->getBulgeAt(0,bulge);
- }
- pLine->addVertexAt(plIndex,pt,-bulge);
- plIndex++;
- }
- }
-
- pEnt->close();
- }
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